MMO Games Market: Segmentation by Revenue Model (F2P and P2P), Genre (MMORPG, MMOFPS, MMORTS and others) and Geography (APAC, North America, Europe, South America and MEA) – Forecast to 2025 | Technavio |

NEW YORK, February 14, 2022 /PRNewswire/ — The MMO games Market is divided into three Categories based on the segmentation by Revenue Model (F2P and P2P), Genre (MMORPG, MMOFPS, MMORTS and others), and Geography (APAC, North America, Europe, South Americaand MEA). The market share is expected to increase $18.76 billion from 2020 to 2025, and the growth momentum of the market will accelerate at a CAGR of 9.24%.

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Root Market Analysis

Technavio categorizes the global MMO games market as part of the global application software market within the communications services market.

Technavio uses manufacturers’ total revenues to estimate the global MMO games market size. External factors influencing the growth potential of the parent market in the coming years have been thoroughly studied in our research analysis to learn more about the growth level of the MMO games market during the forecast period. Download a free sample.

MMO games Analysis of the market value chain

Maximizing profit margins and evaluating business plans requires a thorough understanding of MMO games. The report will help vendors reduce costs and improve customer service during the forecast period.

  • inputs
  • software development process
  • Marketing and Sales
  • After-sales services
  • innovation

To unlock information about the costs of the provider and customer service, Download our free sample report.

Vendor Insights

The market for MMO games is fragmented, and vendors employ various organic and inorganic growth strategies to compete in the market. To capitalize on the opportunity, market providers should focus more on the growth prospects of the fast-growing segment while maintaining their positions in the slow-growing segments.

We provide a detailed analysis of the vendors operating in the MMO games market, including some vendors such as: Activision Blizzard Inc., Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., NEXON America Inc.

Backed by competitive intelligence and benchmarking, our MMO Games Market research reports are designed to provide entry support, customer profiles and M&A and go-to-market support.

Product insights and news

  • Activision Blizzard Inc. – Offers mobile games like Candy Crush, Call of Duty and World of Warcraft.
  • Ltd. – Ooffers licensed mobile games online.
  • Electronic Arts Inc. Offers mobile games like FIFA, Madden and Apex.

The MMO Games Market Forecast report provides in-depth insights into the key vendor profiles and offerings Download free sample report

Geographic Highlights

The growth of MMO games market share in APAC will be significant during the forecast period. China and India are the key markets for the MMO game market in APAC. The market growth in this region will be slower than the growth of the market in Europe.

The sheer popularity of the internet and the popularity of online gaming are the main drivers that will propel the MMO games market in APAC during the projected period.

APAC accounted for the largest geographic segment of the global MMO games market and this trend is likely to continue during the forecast period. In the global MMO gaming industry, APAC was one of the largest and fastest growing regions in 2021. China, South Koreaand Japan were the biggest sales contributors in the region’s market. APAC is the largest and fastest growing area of ​​the gaming industry thanks to the sheer popularity of the internet and online gaming. The region’s shift to digital gaming has helped differentiate it in the mobile and web gaming markets.

In addition, countries like ChinaUS, GermanyGreat Britain and India are the key market for the MMO games market in APAC due to the growing gaming market in this region.

To unlock the top strategies practiced by the maximum growth region, View sample report

key market dynamics

  • Major MMO Games Market Drivers:
    • Availability of multiple payment services

One-click payment is an easy way to fund your account with just one click. It is transparent and speeds up the buying process. Players can now make multiple payments without leaving the game. Customers can use Payouts to complete transactions using China UnionPay, Neteller, and other payment methods. Another payment option is Bitcoin. For example, the MMORPG Island Forge supports bitcoin purchases for virtual in-game things like island design and interactive floor building. Shoppers are drawn to the convenience of being able to switch between multiple payment methods if needed, which is helping the industry grow.

  • Major MMO Games Market Trends:

Virtual money is used in video games to activate power-ups and boosters, as well as to trade vanity items, weapons, vehicles, and class unlocks. Some games allow players to purchase virtual currency in-game, which can then be used to purchase virtual goods. Cryptocurrency, on the other hand, is subject to legislation. Anti-gambling laws in South Korea, one of the world’s largest online gaming markets, make it illegal to exchange digital assets for real money. Virtual currency transactions, on the other hand, are legal in most developed countries, including Switzerland, Japanand The United States, because they offer a global exchange platform. As a result, the launch of cryptocurrencies or virtual currencies has become a market trend.

Download a free sample for highlights on market drivers and trends affecting the MMO gaming market.

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Size of the MMO games market

report coverage


page number


base year


forecast period


Growth Dynamics & CAGR

Accelerate with a CAGR of 9.24%

Market growth 2021-2025

$18.76 billion

market structure


YoY Growth (%)


Regional Analysis

APAC, North America, Europe, South America and MEA

make a market contribution

APAC at 50%

Important consumer countries

China, USA, Germany, UK and India

competitive landscape

Leading companies, competitive strategies, levels of consumer engagement

Important companies in profile

Activision Blizzard Inc., Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp. and NEXON America Inc.

market dynamics

Root Market Analysis, Market Growth Triggers and Obstacles, Fast Growing and Slow Growing Segment Analysis, COVID-19 Impact and Recovery Analysis, and Future Consumer Dynamics, Market Condition Analysis for the Forecast Period

customization area

If our report does not contain the data you are looking for, you can contact our analysts and have segments adjusted.

Table of Contents


market landscape

  • market ecosystem
  • Analysis of the value chain

market size

  • market definition
  • Market Segment Analysis
  • Market size 2020
  • Market Outlook: Forecast for 2020 – 2025

Five Forces Analysis

  • bargaining power of buyers
  • bargaining power of suppliers
  • Threat of new entrants
  • Danger from substitutes
  • threat of rivalry
  • market condition

Market segmentation by revenue model

  • market segments
  • Comparison by revenue model
  • F2P – Market Size and Forecast 2020-2025
  • P2P – Market Size and Forecast 2020-2025
  • Market Opportunities by Revenue Model

Market segmentation by genre

  • market segments
  • Comparison by genre
  • MMORPG – Market Size and Forecast 2020-2025
  • MMOFPS – Market Size and Forecast 2020-2025
  • MMORTS – Market Size and Forecast 2020-2025
  • Others – Market Size and Forecast 2020-2025
  • Market opportunity by genre

customer landscape

geographic landscape

  • Geographic Segmentation
  • Geographical comparison
  • APAC – Market Size and Forecast 2020-2025
  • North America – Market Size and Forecast 2020-2025
  • Europe – Market Size and Forecast 2020-2025
  • South America – Market Size and Forecast 2020-2025
  • MEA – Market Size and Forecast 2020-2025
  • Important Leading Countries
  • Market Opportunities by Geography
  • market leader
  • market challenges
  • market trends

provider landscape

  • overview
  • disturbance of the landscape

Vendor Analysis

  • providers covered
  • Market positioning of providers
  • Activision Blizzard Inc.
  • Ltd.
  • CipSoft GmbH
  • Daybreak Game Co. LLC
  • Electronic Arts Inc.
  • GunHo Online Entertainment Inc.
  • jagex ltd
  • NCSOFT Corp.
  • NEXON America Inc.


  • scope of the report
  • Currency conversion rates for US$
  • research methodology
  • List of abbreviations

About us:

Technavio is a leading global technology research and consulting firm. Her research and analysis focuses on trends in emerging markets and provides actionable insights that help companies identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialist analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies and spanning 50 countries. Their customer base consists of companies of all sizes, including more than 100 Fortune 500 companies. This growing customer base relies on Technavio’s extensive reporting, extensive research and actionable market insights to identify opportunities in existing and potential markets and to assess their competitive position in changing market scenarios.


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